If the room's floor space is defined by four walls, then all you need to do to define that enclosure as a room is double-click within the four walls. To define a room, use the Create Rooms button to the right of the Create Walls button in the top toolbar. This flexibility is possible because, in real life and in Sweet Home 3D, walls don't always define a room. You can draw the outer boundary of your house first, and then subdivide the interior, or you can draw each room as conjoined "containers" that ultimately form the footprint of your house. Sweet Home 3D is flexible on how you create walls. Once you close the walls, press Esc to exit the tool. Drawing walls is simple: Click where you want a wall to begin, click to anchor it, and continue until your room is complete. This is done with the Create Walls tool, found to the right of the Hand icon in the top toolbar. The first step is to define the walls of your home. Once you have changed the view mode, you can start designing. It makes sense to switch to this view regardless of your computer's power because an aerial 3D rendering doesn't provide you with much more detail than what you have in your blueprint plan. That means you get to control what is rendered and when. This view mode renders your work from a ground-level point of view based on the position of a virtual visitor. For best performance (especially on a computer not dedicated to 3D rendering), go to the 3D View menu at the top of the window and select Virtual Visit. On my laptop, this view was a lot slower. On my Slackware desktop computer, this works famously, but my desktop is also my video editing and gaming computer, so it's got a great graphics card for 3D rendering. When you first launch Sweet Home 3D, it opens a blank canvas in its default viewing mode, a blueprint view in the top panel, and a 3D rendering in the bottom panel. You must grant it permission to run on your system when prompted.
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